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Senin, 31 Mei 2010

Ebook Download The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc

Ebook Download The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc

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The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc

The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc


The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc


Ebook Download The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc

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The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc

From the team behindComputer Science for Fun (cs4fn), The Power of Computational Thinkingshows that learning to think can be fascinating fun.

  • Can you become a computational thinker?
  • Can machines have brains?
  • Do computers really see and understand the world?
  • Can games help us to study nature, save lives and design the future?
  • Can you use computational thinking in your everyday activities?
Yes, and this book shows you how. Computational thinking has changed the way we all live, work and play. It has changed the way science is done too; won wars, created whole new industries and saved lives. It is at the heart of computer programming and is a powerful approach to problem solving, with or without computers. It is so important that many countries now require that primary school children learn the skills.

Professors Paul Curzon and Peter McOwan of Queen Mary University of London have written a unique and enjoyable introduction. They describe the elements of computational thinking — such as algorithmic thinking, decomposition, abstraction and pattern matching — in an entertaining and accessible way, using magic tricks, games and puzzles, as well as through real and challenging problems that computer scientists work on.

This book gives you a head start in learning the skills needed for coding, and will improve your real life problem solving skills. It will help you design and evaluate new technologies, as well as understand both your own brain and the digital world in a deeper way.

Readership: Suitable as a general book for all those interested in lay science or recreational maths, or just interested in learning more about computational thinking; school pupils studying the new programming based national curriculum in computer science, and teachers' upskilling to teach programming. The book may also be useful for first year computer science undergraduate students.

  • Amazon Sales Rank: #1210825 in Books
  • Published on: 2017-03-18
  • Original language: English
  • Dimensions: 8.90" h x .60" w x 6.00" l,
  • Binding: Paperback
  • 232 pages

Review "A huge need and an outstanding author team with a glowing track record in this precise area. What more do you want?" -- Simon Peyton Jones (FRS), Microsoft Research, Cambridge UK

"A wonderful book full of ideas with which to inspire and engage in computational thinking. Core concepts and principles are brought to life in fun and engaging ways through puzzles, magic tricks and games. This is a must-have book for Computing teachers." -- Dr Kevin R Bond, Managing Director, Educational Computing Services Ltd

The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc PDF
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The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc PDF

The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc PDF

The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc PDF
The Power of Computational Thinking: Games, Magic and Puzzles to Help You Become a Computational ThinkerBy Paul Curzon, Peter William Mc PDF

Jumat, 21 Mei 2010

Free PDF Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton

Free PDF Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton

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Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton

Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton


Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton


Free PDF Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton

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Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton

The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

Overview

  • You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts
  • Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution
  • Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter
  • Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
  • With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence

In Detail

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.

"Learning C# by Developing Games with Unity 3D" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.

The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.

The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.

The goal of "Learning C# by Developing Games with Unity 3D" is to teach to you how to use the Unity Scripting Reference.

What you will learn from this book

  • Understand what a variable is and how it works
  • Learn about methods and functions is and how they are used to manipulate information
  • Learn the concept of an object, a component of a GameObject, and the class they come from
  • Learn about communication between objects using Dot Syntax
  • Understand how to make decisions in code
  • Learn how to use a State Machine to control and organize a Unity project
  • Master the Scripting Reference to bring GameObjects to life
  • Learn how to use the Unity Physics engine for moving and detecting GameObject collisions and triggers
  • Display information on the game screen

  • Sales Rank: #783415 in Books
  • Published on: 2013-09-25
  • Released on: 2013-09-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .66" w x 7.50" l, 1.11 pounds
  • Binding: Paperback
  • 292 pages

About the Author

Terry Norton

Terry Norton was born and raised in California. During the Vietnam era, he served six and half years in the US Air Force. While in the military, he was trained in electronics for electronic counter-measures. Upon discharge, he earned his Electrical Engineering degree, and later working for Joslyn Defense Systems in Vermont, designing and developing test equipment for the US Navy.

When personal computers came on the scene, he took an interest in building computers, but never quite delved deep into the programming side. It wasn't until 2004 that programming peaked his interest. He began writing articles for OS/2 Magazine to teach C++ programming. Unfortunately, damaging his left hand in a snowblower accident in 2005 ended his writing for a couple years.

IBM abandoned OS/2, so Terry bought his first Apple computer in early 2006. He tried a few times to learn Objective-C, but work and family always seemed to sidetrack his efforts. It wasn't until about 2010 when he discovered Unity and the need to write scripts, that he finally made some progress into the programming world. He began writing an online tutorial for UnityScript titled UnityScript for Noobs. It was a basic tutorial for beginners made available just before Unite 2011.

Since then, Terry has been learning C# for writing scripts for Unity. Packt Publishing noticed UnityScript for Noobs and asked if he would be interested in writing a book about learning UnityScript. He declined. He felt that C# was a better language, and his heart just wasn't into UnityScript any longer. Two weeks later, Packt offered him the opportunity to write a book about learning C# for Unity. He jumped on it.

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Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton PDF

Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton PDF

Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton PDF
Learning C# by Developing Games with Unity 3D Beginner's GuideBy Terry Norton PDF

Jumat, 07 Mei 2010

Free Ebook Waiting for the right timeBy Lisa Chartwell

Free Ebook Waiting for the right timeBy Lisa Chartwell

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Waiting for the right timeBy Lisa Chartwell

Waiting for the right timeBy Lisa Chartwell


Waiting for the right timeBy Lisa Chartwell


Free Ebook Waiting for the right timeBy Lisa Chartwell

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Waiting for the right timeBy Lisa Chartwell

When Lee first sees her new school teacher walk in through the gates she knows they are meant to be together. All she has to do is to convince her teacher of this. Years later she gets a second chance.

  • Sales Rank: #507859 in eBooks
  • Published on: 2015-11-28
  • Released on: 2015-11-28
  • Format: Kindle eBook

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Waiting for the right timeBy Lisa Chartwell PDF